SA_DirectX 2.0 for GTA San Andreas Classic: The HelixPedia Review
STATUS: ✅ VERIFIED & STABLE
PERFORMANCE: Intensive
COMPATIBILITY: GTA SA v1.0 (Standard US/EU Retail)

Note: The vehicles in the images are part of the mod pack “Universe Vehicles Pack”
⚡ HelixPedia Rating & Impressions
- Fun Meter: 🔥🔥🔥🔥🔥 (5/5) – Pure visual euphoria that transforms a 20-year-old game into a modern spectacle.
- Educational Value: 🎓🎓 (2/5) – Teaches the basics of ENB management and file directory handling.
- Dev-Craft: 🛠️🛠️🛠️🛠️ (4/5) – Highly polished shader work by Makarus, though engine limitations still peek through.
- Lore-Friendliness: 🎭🎭🎭 (3/5) – Changes the “Orange Sky” vibe to something more cinematic and cold.
- Nostalgia Kick: 🕹️🕹️🕹️🕹️🕹️ (5/5) – Seeing Grove Street with PBR-style reflections is a core memory in the making.
📝 SA_DirectX 2.0 Review: Why We Picked It
When we talk about the “Soul” of Grand Theft Auto: San Andreas modding, SA_DirectX 2.0 by Makarus stands as a titan. This isn’t just a simple reshade; it is a comprehensive overhaul of the game’s lighting pipeline. By leveraging advanced ENBSeries configurations and custom shaders, it introduces Screen Space Ambient Occlusion (SSAO), high-quality motion blur, and a rain-slicked road effect that remains legendary in the community. It bridges the gap between 2004 and the modern era, providing a level of depth and environmental density that even the “Definitive Edition” struggled to match.
The “code cleanliness” here is noteworthy for an ENB preset. Unlike many cluttered “ultra-graphics” packs that crash on launch, SA_DirectX 2.0 is remarkably stable if applied to a clean v1.0 downgrade. The gameplay feel shifts from a dusty arcade experience to a high-octane cinematic journey. Shadows feel heavy and meaningful, and the way light interacts with vehicle paint creates a visceral sense of “being there” that vanilla San Andreas lacked.
However, the “Intensive” performance tag isn’t for show. This mod pushes the RenderWare engine to its absolute breaking point. You aren’t just fighting your hardware; you’re fighting an engine built for the PlayStation 2. Despite this, for the “Helix” who wants the definitive visual experience, there is no substitute. It’s a masterpiece of technical modding that respects the source material while forcing it into the next decade.
🎯 Target Audience
- Play this if: You have a decent dedicated GPU (GTX 1050 Ti or better) and want San Andreas to look like a modern indie title.
- Similar to: SA_DirectX 3.0 (The successor), Render2K, MMGE 3, and SA Vanilla Fusion.
🛠️ How to Install SA_DirectX 2.0 Guide
- Downgrade First: Ensure your game is version 1.0. Use a standard downgrader if you are on the Steam or Rockstar Launcher versions.
- Core Prerequisites: Install CLEO 4 and SilentPatch to ensure the engine can handle the increased graphical load and script requirements.
- Deploy Files: Extract the contents of the SA_DirectX 2.0 archive directly into your GTA San Andreas root directory. Overwrite files when prompted.
- Friction Rating: Mid. (Requires a downgraded game version and basic knowledge of root folder structures).
📦 Claim Your Mod
To download SA_DirectX 2.0, use the links below:
- Primary Source: GTAInside Official
- Official Mirror: N/A
- HelixPedia Pro-Tip: If you find the “wet road” effect too distracting during clear weather, open the ENB menu in-game (usually
Shift + Enter) and look for the[EFFECT]section to toggleEnableWateror adjust theSpecularAmounton roads.

Either this one, SA_DirectX 2.0 or 3.0, depending on how your comp is handling it, and you’re set. Throw in a vehicle+weapon pack, and the setup is complete. Nothing else needed, months of fun!